The Gametel was originally designed for
Android. The packaging doesn't mention iOS, and omits the micro-USB lead
for charging because the assumption is that you already have one.
Fortunately, the controller is actually iCade-compatible and is easily paired with an iOS device over Bluetooth.
Uniquely
for the devices on test, it can house a device in landscape in an
extendable clip, although this also means it's uglier than the 8-Bitty
and SteelSeries Free.
The Gametel
D-pad had almost the opposite problem to the 8-Bitty: diagonals weren't
hard to find, they were too easy to slip into. The D-pad felt good, but
we found it too often lacked precision, causing errors in games that
demand tight all-round controls.
For titles such as Gridrunner and Forget-Me-Not, we were often frustrated; with more forgiving games such as Ice Rage,
the sloppiness was fine; and for platform games where you merely need
left, right and action buttons, the Gametel is a potentially decent bet,
with action buttons that are responsive enough.
Sadly,
the Gametel falls down in terms of button mapping. Identical to the
8-Bitty, too many titles map important actions to the tiny centre
start/select buttons or the shoulder buttons, which rest on the middle
of your fingers.
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